House DM
House DM
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  • Просмотров 1 725 729
Lesser Known D&D Things That 100% Deserve Your Attention
In this video, I share some lesser known D&D things that absolutely deserve your attention.
If you enjoy this content, the best way you can support me is to like this video, leave a comment, and/or joining my Patreon. Thank you for stopping by!
Tale of the Manticore Podcast: @taleofthemanticore open.spotify.com/show/3qMetssWCiqQt8oI1WR2Sr
Check out @MeMyselfandDieRPG for a somewhat similar but different solo let's play experience!
@Runehammer1 Discord: discord.gg/sVaKM6eE
@TheArcaneLibrary Discord: discord.com/invite/thearcanelibrary
Sign up for @QuestingBeast 's The Glatisant here: questingbeast.substack.com/
Crafting channels that have inspired me: @OkayHobbyTime , @DiceChatter , @Terrain_Craf...
Просмотров: 2 292

Видео

This Brand New Tabletop RPG from Runehammer Games is Amazing!
Просмотров 16 тыс.5 месяцев назад
The newest Tabletop RPG from Runehammer Games is none other than Crown & Skull! A gorgeous tome, and passion project summoned forth from the mind of Brandish Gilhelm. In this video, I talk about some of my favorite aspects of Crown & Skull and why I think this TTRPG is so awesome. If you enjoy this content, you can support me best by liking this video, leaving a comment, and/or joining my Patre...
I Randomly Generated a Shadowdark Gauntlet; The Ruins of Yid Garuk
Просмотров 7 тыс.10 месяцев назад
In this video, I show my process for randomly generating a Shadowdark Gauntlet using the Shadowdark core rules. You can do this with the super helpful Shadowdark maps tables in the GM section of the book. I also show you how I built it using my terrain and provide some tips for how to run it yourself! Try it out yourself and let me know how your group did! If you enjoy or appreciate this conten...
Easy Way To Add Homebrew Mechanics To Your D&D Campaign
Просмотров 2,6 тыс.11 месяцев назад
I use hags to playtest homebrew mechanics I like from other games. I honestly don't think there is any issue with stealing mechanics from other games to use in yours. It's your game. In this video, I share how hags can help you playtest those mechanics without needing to start a new campaign with the rules from the start. If you enjoyed this content, please throw me a like as it helps this vide...
A Better Way to Roll Initiative in Dungeons and Dragons
Просмотров 7 тыс.Год назад
Roll for Initiative! This phrase is so damn iconic. Unfortunately, 5e D&D has a lot of issues when it comes to running/tracking initiative. The game slows to a crawl and players, myself included, would sorta just check out. I tried several different methods of tracking initiative, used different tools to speed up the process and make it easier, but nothing fixed the issue. So, I stopped using i...
Why Telegraphing Danger Improved My DMing
Просмотров 155 тыс.Год назад
In this video, I talk about the importance of telegraphing danger in your tabletop rpg's. When I first got into OSR style rpgs, I was surprised to learn how easy it is for your character to die. It's very different from modern tabletop rpg's like 5e D&D. I learned that one of the best strategies to help keep your PC's alive is to "Telegraph Danger" which means to tell them the truth about the l...
Designing a Shadowdark Gauntlet; The Tomb of Frost and Flame
Просмотров 8 тыс.Год назад
The Shadowdark RPG kickstarter just ended raising over 1 million dollars and I personally am so excited to receive my physical copies. This game is sick! In this video, I share my level zero Shadowdark gauntlet dungeon design in a way that's inspired by Runehammer's "Room Design" videos. I call it "The Tomb of Frost & Flame". The gauntlet is separated into 3 different chambers; the main hall, t...
10 Reasons to Play Shadowdark RPG
Просмотров 22 тыс.Год назад
The Shadowdark Kickstarter is going live on February 28th, 2023. In this video, I share 10 more reasons why I am absolutely stoked for the full release of the modern OSR-adjacent tabletop rpg, Shadowdark! Please note the screenshots of the book in this video were given with permission from @TheArcaneLibrary and they are subject to change before the end of the Kickstarter. The first reason to pl...
This D&D Tool is Brilliant!
Просмотров 12 тыс.Год назад
This D&D Tool is Brilliant!
Why I Stopped Using Spell Slots in my 5e Campaign
Просмотров 259 тыс.Год назад
Why I Stopped Using Spell Slots in my 5e Campaign
Crafting Ladders for D&D Tabletop Terrain
Просмотров 3,2 тыс.Год назад
Crafting Ladders for D&D Tabletop Terrain
Fixing Long Rests in D&D 5e
Просмотров 67 тыс.Год назад
Fixing Long Rests in D&D 5e
One D&D Unearthed Arcana Character Origins Deep Dive
Просмотров 2,5 тыс.Год назад
One D&D Unearthed Arcana Character Origins Deep Dive
Crafting D&D Dungeon Tiles from EVA Foam
Просмотров 21 тыс.Год назад
Crafting D&D Dungeon Tiles from EVA Foam
Why Shadowdark RPG is Worth Your Time
Просмотров 20 тыс.Год назад
Why Shadowdark RPG is Worth Your Time
My Dungeon Master Toolkits, The Gear I Use and Why I Use it | House DM
Просмотров 526 тыс.Год назад
My Dungeon Master Toolkits, The Gear I Use and Why I Use it | House DM
The Horror of Vitugatu, A Witcher Inspired Monster Hunt for D&D
Просмотров 5 тыс.2 года назад
The Horror of Vitugatu, A Witcher Inspired Monster Hunt for D&D
Craft This D&D Wilderness Terrain Board with House DM
Просмотров 4,8 тыс.2 года назад
Craft This D&D Wilderness Terrain Board with House DM
ICRPG Master Edition First Impressions | House DM
Просмотров 15 тыс.2 года назад
ICRPG Master Edition First Impressions | House DM
Why You Should Remove Hit Points AND Attack Rolls From Your D&D Campaign | House DM
Просмотров 208 тыс.2 года назад
Why You Should Remove Hit Points AND Attack Rolls From Your D&D Campaign | House DM
Try These 3 Encounters for Dungeons and Dragons | Room Design w/House DM
Просмотров 21 тыс.2 года назад
Try These 3 Encounters for Dungeons and Dragons | Room Design w/House DM
VIKING DEATH SQUAD Lore | House DM
Просмотров 2,8 тыс.2 года назад
VIKING DEATH SQUAD Lore | House DM
Top 5 D&D House Rules You Should Try | House DM
Просмотров 69 тыс.2 года назад
Top 5 D&D House Rules You Should Try | House DM
VIKING DEATH SQUAD First Impressions | House DM
Просмотров 6 тыс.2 года назад
VIKING DEATH SQUAD First Impressions | House DM
The Next Edition of D&D Announced! My Wishlist | House DM
Просмотров 6172 года назад
The Next Edition of D&D Announced! My Wishlist | House DM
Massive D&D Dragon Miniature Assembly and Unboxing
Просмотров 6263 года назад
Massive D&D Dragon Miniature Assembly and Unboxing
How to Craft D&D Dungeon Walls and Corners
Просмотров 18 тыс.3 года назад
How to Craft D&D Dungeon Walls and Corners
How to Craft Bridge Terrain for Tabletop RPG's and D&D | House DM
Просмотров 8 тыс.3 года назад
How to Craft Bridge Terrain for Tabletop RPG's and D&D | House DM
Icewind Dale and Frostgrave Skeletons
Просмотров 4393 года назад
Icewind Dale and Frostgrave Skeletons
Welcome to House DM
Просмотров 8313 года назад
Welcome to House DM

Комментарии

  • @fishtacos007
    @fishtacos007 2 дня назад

    From my experience, birds are loose butthole.

  • @Ptaku93
    @Ptaku93 2 дня назад

    top 1 house rule for playing dnd 5e: stop playing 5e altogether

  • @phredbookley183
    @phredbookley183 3 дня назад

    How does one use the skull dice? I'm assuming the skull means max health, then it goes 5-4-3-2-1 from there. Is that correct? Also, is there a d10 version of the skull dice?

  • @BF-rn3oz
    @BF-rn3oz 4 дня назад

    I love these. Especially because they are from EVA foam

    • @HouseDM
      @HouseDM 3 дня назад

      EVA is tough as nails. Still going strong too!

  • @MemphiStig
    @MemphiStig 6 дней назад

    This is something I really love about games. It's not just different means to the same ends. Different goals, rules, mechanics, etc, result in unique experiences unavailable with other systems, even if they're all in the same genre.

  • @kza6648
    @kza6648 6 дней назад

    That poor cleric that will have so much work to do... also balancing on this is really wack, the 5% lower chance of losing the spell is not enough incentive to not upcast everything and blood magic damage is mostly only relevant at the first few levels which kinda takes off the whole point of it being there. If id run this id make it dc 8 + twice the spell level, and potentially give them scrolls to regain spells as a consumable, also completely disregard blood magic cuz its dumb, just let them cast it, most spells already need a save, this just nerfs cc and gives a constant self-damage for spellscasters which is not the most interesting nerf tbh

  • @phawkuffe9491
    @phawkuffe9491 9 дней назад

    1) I never burn sheets, because I don't do permanent death. I do Winchester death. Characters can be brought back, but almost always at a terrible price. 2) That dice box in your minimalist kit is badass and I'm totally going to make one at some point.

  • @Putsili
    @Putsili 11 дней назад

    Yeah, Tale Of The Manticore is just great! ...and would be even better with Shadowdark.

    • @HouseDM
      @HouseDM 11 дней назад

      It’s gotten sooooooo good 🤘🏼

  • @D35TR0YM4N
    @D35TR0YM4N 13 дней назад

    I have been using a roll to cast system in my home game and playing in another game run by a buddy who is also using it. It makes casting more fun and adds risk. One of my players nearly killed themselves and another player trying to cast cure wounds, after rolling a nat-1 on their roll to cast.

  • @Ashmelech
    @Ashmelech 13 дней назад

    I'm about to implement a rule that when they long rest out of town they will have to start tracking rations and water, and I want to have exhaustion start after some amount of time in the field

  • @lorenzohot5234
    @lorenzohot5234 14 дней назад

    Anyone that doesn’t house rule crits is committing crimes lol😅 I use the same rule you do !

  • @segevstormlord3713
    @segevstormlord3713 14 дней назад

    I'll preface all of this by saying: I don't like things that make it so that my class features are risky, and will go out of my way to mitigate those risks, to the point of treating ones that are even moderately risky as "unavailable" in most circumstances. So this could just be a sign that this system isn't for me, in general. Now, to the system itself: I _particularly_ dislike that failing the first time you try to use a spell means that you don't get to use that spell _at all_ that day. Not, "you only get one use out of it," but "oops, you didn't get any uses." This means that you're going to need to prepare backup spells not just for different elements or the like, but the same kind of spell jsut a little different in order to ensure that you aren't forever out of fire spells just because you failed to cast _searing ray_ once. This sharply narrows what the caster can prepare (and makes it even worse for the known caster with a more limited array of spells). "With this system, there's no need to track spell slots; you can either cast a spell, or you cannot cast a spell." This is only technically true. You're still tracking spells castable, which is going to functionally take the same amount of energy and thought as tracking spell slots. So, again, technically true, but you're still tracking something and that something is as much effort to track. Recovering a failed spell on a critical cast is nice, but doesn't make a lot of narrative sense: why would critically casting _fly_ let you recover the ability to cast _burning hands?_ It also seems to me that you're more likely to burn out on spells with only 2 or 3 ever successfully going off than you are to get a critical cast and recover even one of them. (Yes, I'm pessimistic about the odds of success in this system. To be more fair, if we assume a +4 casting stat modifier and a +2 proficiency bonus, a first level spell is going to succeed on a 5+, which in theory is pretty good. You have an expected value of about 3 castings of that before you fail and lose it. The problem for me is the possibility that, on a bad rolling day, you get literally nothing out of your spellcasting. While that can happen "anyway" if you keep rolling badly to hit, the number of to hit rolls is sufficient that it's far less likely you'll wind up with a single bad streak costing you the entire game day.) It doesn't sound like fun to me. It sounds like a recipe for anxiety and frustration as I have to hyper-focus my spell selections in order to have a _chance_ of getting the focused-on effect to work, making my spellcaster a one-trick pony, and generally making the game less fun. "The chance at infinite spells" is also the "chance at no spells at all."

  • @thomasjones4570
    @thomasjones4570 15 дней назад

    I reworked the entire D&D spell casting classes all the way back with 2.0 and even stopped buying their shit rulebooks after 3.0, went back to 2.5 and have not looked back. A DM must be free from the confines of someone else's rules once he has...mastered...how to run a campaign. Anyway. None of this "Must re-learn" spells after casting and being limited to how many times you can cast it garbage. The magic user already has enough limitations on them by TIME to cast that also requires full concentration, hand movement/reagents and the like that prevents them from just quickly casting fireball after fireball and wiping out a battlefield themselves.

  • @koreboar4646
    @koreboar4646 16 дней назад

    I love removing armor class

  • @skippyzk
    @skippyzk 17 дней назад

    Incredible!

  • @aubreymorris9183
    @aubreymorris9183 17 дней назад

    The reason we like OG versions of d&d vs. Everything past first edition AD&D is because the newer versions ALL SUCK!!!!!

  • @scottbeale1825
    @scottbeale1825 20 дней назад

    How does hardcore mode interact with healing spells? I feel like between rolling for health each day, rolling for hit dice recovery, and rolling for heals for spell slots they get every day while resting you'd end up with resting becoming just a frustrating slog of rolling dice until everyone has full resources without any meaningful decisions being made. How would you combat this as a DM?

  • @xandermacleod
    @xandermacleod 21 день назад

    I have used these exact same rules, but with two addendums: 1. Rests no longer recover MaxHP. (We use an injury system, where damage you take from criticals, damage that reduces your hp to 0, and failed death saves cause injuries in the form of maxHP penalties). Temples are usually needed to restore maxHP. 2. Short Rests allow spellcasters to restore 1 spellslot of their choice excluding their highest available spell slot.

  • @KootFloris
    @KootFloris 22 дня назад

    I don't like the random dungeon at all. My immersion is broken when I wander into a dungeon when I pass a dragon, then a room with traps, then three rooms with goblins and then a hall with flesh eating spiders. Yech. How did the goblins get there? Why the traps there. I want story more than I want fights.

  • @UWUXDjm_thejawn
    @UWUXDjm_thejawn 24 дня назад

    hi

  • @dansvensson5292
    @dansvensson5292 26 дней назад

    SInce there still is a to hit or save roll to overcome for the spell to have an effect in addition to the roll to cast this makes it harder and sometimes just unfair to cast spells. At least make the spell always go off and change the roll to cast to roll to retain. If you fail then you lose the spell after casting it. Just a suggestion

  • @TheRyujinLP
    @TheRyujinLP Месяц назад

    Well, the first problem is that modern D&D characters have to many hit points, the second is losing hit points has no real consequences until you hit zero (unless you still have to save vs massive wounds like in 3rd ed). I play GURPS (and totally prefer it over D&D any day of the week) and I never had this issue with hit points. That's because you don't get many hit points, you generally don't increase in HP in most games and when you take damage you *feel* it. Unless you have the High Pain Threshold advantage, you take a -1 penalty to all DX and IQ (i.e Int) based actions per point of injury you took up to a max of -4. If you take more then half your HP in a single hit, you need to make a HT (Con) roll or you're knocked out and out of the fight. Once you're down to less then 2/3 of your base HP your movement is halved and your ability to carry loads is basically halved. Oh and did you get stabbed or shot (damage types in GURPS also matter, getting shot sucks a lot more then getting clubbed for the same about of damage)? You're also now bleeding out unless you can get patched up real quick. Taking damage has weight and this builds tension and makes my players fight smarter or even surrender if they think they're not going to make it. You also have the option (which I use because it's a damned good idea) to have use moral to keep fights from become meat grinders. Also how armor works in GURPS makes a difference as well. Armor doesn't make you harder to hit (in fact depending on how heavy it is, it came make you easier to hit) but rather reduces damage, and this can easily turn a mortal wound into a minor cut or even a glancing blow if it's good enough. So the problem isn't hit points, it's giving them out like candy and have no downside to just eating damage. Being able to take 10 slashes for a sword before being close to death is boring, being able to just barely survive one, maybe two, hits and now having to find a way out of this while being reduced in combat effectiveness do to his injuries and exciting, make for a good story and that player will remember this and talk about for years to come.

  • @JeaHSaren
    @JeaHSaren Месяц назад

    So question. Example: scorching ray. Do you roll for spell success and to hit? Or if the spell succeeds does it automatically hit. I think it would feel pretty bad to roll success then miss the attack, and then roll failure the next turn.

  • @spiceandjoy
    @spiceandjoy Месяц назад

    Keep up the great content! 🎉 This is something I have been looking forward to as a new ShadowDark RPG DM

  • @9HPRuneScape
    @9HPRuneScape Месяц назад

    Initiative has always been some thing my table struggles with and has persisted into my career as a game designer, I feel it’s such a tough one to get down because it differentiates between the preference of each table. Great video to cover nonetheless! 😊

  • @trollge3712
    @trollge3712 Месяц назад

    Lol it surprised me when u started singing the mailbag day song. And it makes me want to go listen to runehammer

    • @HouseDM
      @HouseDM Месяц назад

      Hehehe love that song 😆

  • @LordOz3
    @LordOz3 Месяц назад

    I use the spell point system out of the DMG, but learned I had to account for the increased flexibility. For example, I ruled paladins (and other characters with smite-like abilities) could only smite once per turn since they could deal a lot more low-level smites, only going big for crits (or crit fishing and dishing out multiple big hits when they would only have one top slot under Vancian). TLDR: beware unintended consequences.

    • @HouseDM
      @HouseDM Месяц назад

      Absolutely. One of the hardest challenges of incorporating homebrew is minimizing unintended consequences. Agreed 🤘🏼

  • @thehentaifriend5006
    @thehentaifriend5006 Месяц назад

    there are two systems I want to try for spellcasting. Instead of spell slots roll a Con save vs Spell DC (10 + spell's level). On success you cast the spell as is, on a fail, roll and additional Con save or gain a point of exhaustion! ... The second is cast spells by coin flippin. choose heads or tail and cast a spell. If you're lucky you cast the spell, if not either nothing happens or WILD MAGIC happens... The final is the one on the DMG that uses spellcasting by points.

  • @valethemajor
    @valethemajor Месяц назад

    HackMaster 5e's armor works different - with bulkier armor, you increase your damage reduction, but you also increase your likelihood of being hit.

  • @Grimlore82
    @Grimlore82 Месяц назад

    Hags are by far my favorite monsters in all of D&D, every edition, etc.

    • @HouseDM
      @HouseDM Месяц назад

      They are drilling with lore and so damn fun to run. This doesn’t surprise me 😆

  • @johnpaullogan1365
    @johnpaullogan1365 Месяц назад

    Had a dm try something similar. He was the only one in the group who would dm so we had to go along with it but all the players unanimously decided none of us eould do characters that had the ability to cast any spells at all since we were against it. After a few sessions our table just decided to permanently remove magic as a player option entirely. Magic is solely the province of a select few magic beasts almost all evil or villains. Been a lot of fun the past few years